Anthem for No Home
HMOT (Stas Sharifullin) is a Siberian-born, Moscow-based composer and artist working with sound and contexts of the sonic which include auditory aspects of cultural memory, the boundaries of "natural" and "synthetic" sound objects' aural perception, political possibilities of sonic and musical practice etc, using field recording techniques and computer music technologies, such as physical modelling algorithms, resynthesis, pseudo-random and stochastic sequencers, voice and speech synthesis and many more.
Anthem for No Home is a text score accompanied with a karaoke music video for a folk song found in the Lower Angara region and sung by four vocaloids in quasi-acapella. The original song was recorded by Vladimir Vasiliev during the field research organised by prof. Olga Felde, PhD in her attempt to document a unique, endangered regional culture. It was performed by Nina Petrovna Shimanovskaia (1934–2018) and her daughter, who lived in Kezhma area and had to leave their homes in the valley of Siberian river Angara (alongside with more than 12,000 people from the region), which were then burned to the ground and flooded in the sake of the Boguchany Dam construction in 2012–2013; the dam project has been repeatedly criticised both by international institutions—WWF, Greenpeace—and national observers.

The text score is designed to be performed following the simple instructions before one proceeds to the karaoke video. Karaoke subtitles are made with Extended Speech Assessment Methods Phonetic Alphabet (X–SAMPA), the only 'language' vocaloids are able to 'understand' and 'sing' with; video is using footages filmed with a smartphone during the expedition to the Boguchany Dam area in 12–13 June, 2021.
Take a piece of paper and draw a settlement — a village or a small town.

Think carefully about all the details: where residential buildings should be built, a school, a hospital, a place or places in which the inhabitants of your settlement will gather, etc. If you don't have a piece of paper at hand, use your imagination.

Where is your settlement located?

How can you get to it?

Are there any sources of water, food, and other resources nearby?

Think about those who should live in your settlement.
How do they look? What language do they speak?

Do they have their own culture: traditions and rituals, songs, dances, oral or literary creation?

Are they humans or some other creature?

Are there any animals around, wild or domestic?

Think of a way to get to your settlement: it can be a regular road, rafting on water, or something else.

Close your eyes and imagine that you're coming to this settlement and walking around.

Which sounds do you hear, which smells do you feel?

Who or what will you meet on your way?

After you walk enough, set one of the houses on fire.

Watch how it burns — how flames engulf the walls, how paint bursts, boards crack and the roof collapses.

Now set all the houses of your settlement on fire.

Watch them burn slowly.

Flood the burnt down settlement. Watch how the water gradually rises: first it erodes the roads, then gets close to the burnt foundations of houses, slowly covering them upside down so that poles, parts of chimneys and the tallest trees stick out of the water.

Watch and listen as the settlement turns into water:

A river, a lake, or a sea.

Sit by the water.

Sing a song to chase away the sadness.